ear Tibians, after evaluating player feedback and, of course, considering the current popularity of the special features, we decided to make some changes to features and content of the Winter Update. So without further ado, let us get down to business.What has changed with todays server save? General changes to the Wheel of Destiny The duration of the Avatar spell has been increased from 11 seconds to 15 seconds. We changed the arrangement of some perks within the Wheel of Destiny to break up obvious and overly common paths, to improve general balancing, and to spice up some domains. We have fixed the issue regarding the incorrect calculation of added capacity. Knight-specific changes Battle Healing: The amount of healing per challenged creature has been doubled. Executioner’s Throw: The base damage has been increased. The cooldown has been reduced from 22/18/14 seconds to 18/14/10 seconds. Additional targets raised from 1/2/3 to 2/3/4 per stage. Augmentation Front Sweep: Aug II damage has been increased. Druid-specific changes Blessing of the Grove: Healing increase changed from 4%, 6%, and 8% to 6%, 9%, or 12% if the target has less than 60% but more than 30% of its hit points. Healing increase changed from 10%, 15%, or 20% to 12%, 18%, or 24% instead if the target has less than 30% of its hit points. Augmentation Strong Ice Wave: Aug II grants a higher damage increase for Strong Ice Wave. Sorcerer-specific changes Beam Mastery: The damage bonus of this spell has been further increased from 8%, 10%, or 12% to 10%, 12%, or 14% per target. Focus Mastery: Damage of your next damaging spell within 12 seconds after casting a focus spell* is now increased by 35% instead of 25%. *Hell’s Core or Rage of the Skies. Paladin-specific changes Swift Foot: We have fixed the issue that Swift Foot cancelled the effect of a Bullseye Potion or other resources that grant a distant fighting bonus. Changes to “The Cradle of Monsters” Reduced critical hit damage dealt by the Boss Doctor Marrow. A few passages with monsters have been created in Deeper Ingol levels 2 and 3 to make them more valuable hunting spots. Changes to “Galthen and the City of Gold” Reduced damage spikes dealt by the Boss Ahau. Lava fields are now less deadly. Additional Fixes Absorbed damage on fields no longer triggers a sound. The display issue regarding random hints pictures has been fixed. Specialized magic levels are now displayed correctly in the skill widget. At this point, once again, a big thank you to everyone who has helped and continues to help ensure that the new features and content are constantly improving. We hope you enjoy the latest adjustments. Stay tuned! Your Community Managers |