he start of this year's winter update test is close, Tibians. Time to take a closer look at the new spells and abilities that the Wheel of Destiny has in store for you. Since they bestow significant benefits they require a considerable number of promotion points to be unlocked.
Gift of Life (Revelation Perk)
Next time when death stares at you, stare back with a vibrant smile and survive an otherwise fatal blow. If an attack (except with agony damage) were to kill you but the overkill damage amounts to less than 20%, 25% or 30%* of your maximum hit points, you will heal yourself for 20%, 25% or 30%* of your maximum hit points. Only after that is the damage applied. In addition, all your spell cooldowns are reduced by 60 seconds. Cooldown: 30, 20 or 10* hours. The cooldown is only reduced while the character has a battle sign.
*Values for stage 1, 2 and 3 of the perk.
|Vocation-specific Revelation Perks|
|Executioner's ThrowThis spell throws your weapon on your target and jumps on 1, 2 or 3* nearby enemies. Deals 100%, 125% or 150%* additional damage to targets with less than 30% of their hit points. Cooldown: 22, 18 or 14* seconds.||Divine WrathThis spell plants a marker at the feet of your target that explodes after 3 seconds, dealing holy damage. Damage increases with higher spell stages. Cooldown: 28, 24 or 20* seconds.||Blessing of the GroveYour healing is increased by 0.06%, 0.09% or 0.12%* for every 1% of your target's missing hit points.||Great Death BeamThis beam spell deals death damage. Damage and length increase with higher spell stages. Cooldown: 10, 8 or 6* seconds.|
|Combat MasteryIncreases the defence value of shields by 10, 20 or 30*. Increases your critical extra damage by 4%, 8% or 12%* while wielding a two-handed weapon.||Divine EmpowermentEvery 16th, 14th or 12th* attack creates a field of holy energy around your feet for 5 seconds. As long as you stand in this field, your dealt damage increases by 8%, 10% or 12%*.||Twin Bursts: Terra or IceDecide wisely whether you want to cast ice or earth damage in a small area around you, as these two ring spells share the same cooldown. Both spells deal 20%, 40% or 60%* additional damage to targets with more than 60% of their hit points. Cooldown: 22, 18 or 14* seconds.||Drain BodyThis crippling spell debuffs all creatures in an area for 16 seconds. Grants 1%, 1.25% or 1.5%* mana leech and 3%, 3.75% or 4.5%* life leech against creatures debuffed this way. Cooldown: 12 seconds.|
|Avatars (Revelation Perk)|
|Unleash your true power and turn into a mighty avatar for a glorious moment. For 11 seconds, you benefit from 5%, 10% or 15%* damage reduction and all your attacks are critical hits with 5%, 10% or 15%* critical extra damage. Cooldown: 120, 90 or 60* minutes.|
|Avatar of Steel||Avatar of Light||Avatar of Nature||Avatar of Storm|
|Vocation-specific Conviction Perks|
|Battle InstinctGain +8 shielding and +1 sword/axe/club fighting when 5 creatures are on adjacent squares. For each additional creature, you get +8 shielding and +1 sword/axe/club fighting more.||Charm EnhancementThe chance to trigger an offensive Charm (except for Cripple) is increased by 0.5%.||Runic MasteryIf you use a rune that can be created by your vocation, your magic level is increased by 5. For example: Avalanche Rune.||Runic MasteryIf you use a rune that can be created by your vocation, your magic level is increased by 5. For example: Great Fireball Rune.|
|Battle HealingFor each creature challenged, you will heal yourself for a small amount. This amount doubles if you have less than 30% of your hit points.||Ballistic MasteryThe critical extra damage for attacks with a crossbow is increased by 10%. If you attack with a bow, the damage of offensive Charms (except for Cripple) is increased by 0.2%.||Healing LinkIf you heal someone with Nature's Embrace or Heal Friend, you also heal yourself for 10% of the applied healing.||Beam MasteryFor each target hit by a beam spell, the cooldown of all other spells is reduced by 1 sec (up to a maximum of 3 seconds) and the damage of this spell is increased by 10% (up to a maximum of 30%).|
Before giving feedback on the strength and impact of perks in the Skill Wheel, we encourage you to thoroughly try them out during the test of the Winter Update, including Dedication Perks and the augmentations of existing spells which we did not feature in this teaser.
See you on the test servers!
Your Community Managers
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|re you curious to find out how the Wheel of Destiny has shaped up since the sneak peek we gave you in July? Let us dive right into it!
The design process and development of the Wheel of Destiny has been driven by our goal to give players an opportunity to further specialise their characters based on their needs and playstyle as they level up. Starting with level 51, all promoted characters on Premium accounts will gain 1 promotion point per level which they can spend in the Wheel of Destiny. A level 1000, for example, has 950 points to spend.
Neither spending nor removing points will cost you anything! We want you to be able to freely try out which of the benefits suit you best or are most useful to you in a specific scenario, be that hunting, bossing or PvP. Whenever you have promotion points to spend, simply open the Wheel of Destiny and spend your points. You can do this any time! To remove or reset already invested points you have to be in a temple, though.
The Wheel of Destiny is divided into four domains. Each domain contains nine slices. So in total, there are 36 slices which you can fill with points to improve your character:
If you have not yet distributed any points in the Wheel of Destiny, you start in the centre with a limited choice of perks to choose from: there are four slices which you can fill with points. As soon as you have filled a slice completely, you will be able to invest points into the adjacent slices. Thus, you can branch out and make your way towards the outer circle where the strongest perks can be unlocked. Each vocation has a unique wheel with its own spells and effects, but there are some overlaps.
Take Up Your Shields Again
Adding multiple new unique mechanics to the game presented us with a good opportunity to also change some underlying mechanics of the game and to dust off overlooked systems. In particular, we took a closer look at the shielding skill and damage mitigation in general. Our goal was to breathe new life into the defense attribute of shields, into the shielding skill and into making your choice of combat stance matter more.
To achieve this, we created an additional way of damage mitigation that benefits knights the most. We decided to add a new characteristic with the winter update:
Mitigation reduces all damage of the common damage types (Physical, Earth, Ice, Fire, Energy, Holy and Death) by a percentage. This percentage will be calculated based on several factors:
This new stat will benefit players as well as monsters, including bosses, so some of your foes can be a bit more chewy.
To accommodate for the new and improved use of the shielding skill we had to adjust the Protector spell and bring it in line with its offensive counterpart Blood Rage. Hence, its increase of the shielding skill will be reduced. Instead of raising the skill to 220%, it will now raise it to 135%. Now this might sound like a harsh nerf, however, the spell's actual impact will be greater due to the addition of Mitigation.
We also consider it important that Tibia remains a dangerous world which requires its adventurers to stay vigilant. Thus, we will slightly increase the damage of monsters that are of medium or higher difficulty in the Bestiary. As of winter update, medium monsters will deal ~1% more damage, hard monsters ~3% more and challenging monsters ~5% more. This will have no impact on bosses.
In our next teaser, we will let you in on the potent new spells and abilities that are waiting for you in the Wheel of Destiny so stay tuned!
o you are interested in my dark destiny? You want to know the reasons why I chose this path? This path, which clearly leads to damnation? This path, which has cast an unforeseen shadow over human existence? This… "thing" that I’ve become?
Now, you, as a soldier of fortune,… Do you have any idea what is waiting for you on the other side of your mission? Do you know if you will even be alive tomorrow? I don’t think so. And yet you keep searching. Despite all the uncertainties, you keep fanning out. Like moths against the pale lantern light. Searching is at the core of all beings. Longing for the unknown is what makes us human, right?!
Well then, can you blame me for following my natural instinct? For exploring the secrets that this existence is capable of revealing? Aiming for the final secret?
Me… I paid my price… Look at this hand. This misshapen lump of flesh once played the most wonderful piano compositions effortlessly, you see. A filigree work of art by nature. This body, once gifted with so many unbelievable things... Now not even the ravens care anymore...
This face... Mine...I... I... Forgive me. I don't want to feel sorry for myself. But as you can see, there is only a huge open wound left.
A bloody abyss. My soul has long flown away to another place. This pain... I can’t stand it any longer.
My god… What have I done? All these labs, all this technology, all these scientific advances. This godlike power… only brought death and destruction. These experiments are madness incarnate. Man is no longer man. It is... something else. And he... the creator... the Doctor... the megalomaniac... everything got out of hand...
It doesn’t matter...
…After all, I am here to instruct you. Only my will prevents this body from falling apart. And my will is fading…
Now listen carefully. These will be my last words in this life, and I address them to you. Heed this advice: play along. You must understand this spectacle. You have to become the actor yourself and make your way through this devilish labyrinth. But be aware that one small mistake can cost your life, or worse, turn you into a hideous monstrosity… Just look at me. This should be enough warning for you…
…Yes, indeed… it should…
Now leave... You can't save me anymore, but save yourselves and all the other clueless souls floating around... Go, and put an end to this madness...
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alloween is here! From today's server save till server save November 3, the Mutated Pumpkin will rear its ugly head west of Darashia to instill fright and dread in the hearts of many an adventurer.
Every player daring to step up to the Mutated Pumpkin will be rewarded according to their level of participation. Once you have bested the fiend, you can claim your rightful loot from its cold, dead body.
Moreover, every Tibian hero who took part in the fight against the pumpkin will be worthy enough to pass the portal to skin its corpse with the obsidian knife for a second reward.
Be on the lookout for the infamous Halloween Hare if you want to become a harrowing beast. Hurry up, since the Halloween Hare hides itself somewhere on mainland, on Rookgaard, and on Dawnport and can only be found on October 31.
We wish you all a spooky Halloween!
Your Community Managers
Dear TibiaEvents users,
Welcome back to our newest site! we are still working on the website.
But for now, we like to invite you to join us! enjoy our new contests.
Your TibiaEvents team.